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Old May 01, 2006, 10:23 PM // 22:23   #121
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/signed, has anyone of the GW team seen and posted in this thread, sorry too lazy to search 6 pages!

one of many problems in factions!
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Old May 01, 2006, 10:55 PM // 22:55   #122
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Completely and utterly /signed.

If you missed that... /signed.

/signed, Bowman Artemis.

P.S. /signed.
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Old May 01, 2006, 10:59 PM // 22:59   #123
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Originally Posted by Eviance
Firstly it is if you lose!
Equally it is the fault of the rest of the team.

Quote:
Originally Posted by Eviance
I still find it completely selfish not to allow everyone the chance to Alliance battle - it's been said time and again in this thread that certain classes aren't taken into these groups of 4 and by restricting it to not allow those to enter in alone kills any hope for that person of playing.
Because people aren't wanted for PUGs is once again not my problem. They should gather up some friends or guildies.

Quote:
Originally Posted by Eviance
As for strategy it does work - you send a couple groups of two off to cap and have your 8man team for high defence and conquer of places like the dragons roost - it's more than a little hard to cooridinate this at this time and if your cappers run off and get killed you don't know it nor do you know if ANYONE or if EVERYONE is off doing little caps and getting slaughtered.
Yup, that's the problem we were having in the FPE, we were running around capping, then another two or three people decided to try the same and got themselves killed every now and then. Didn't matter too much though, individual kills don't have a devastating effect on the overall battle.

Quote:
Originally Posted by Eviance
Personally it's looking a lot more like HoH and being LEET then having fun - 12v12 the way it was was the ultimate idea of fun!
It's not fun anymore and before if we were losing we could yell at our team and say OK get it together - and we could signal for help if a large force was about to overpower us.
Except you have to have a team of 8 to go into HoH and stand a chance, 12v12 gives small, good guilds a shot at stardom, and no matter how good some players might be, there will always be equally poor players to balance it out, and in that aspect, I don't mind if its as elite as HoH.

Quote:
Originally Posted by Eviance
And the REASON it was changed for the 12v12 I do not think it had anything to do with their tactical wants for us (that would be hampering our creativity) - it was because people were complaining about monks and such being over powered. Which again I don't understand!: Both sides had these options and if they didn't utilize what was available to them that was their fault!
Okay, so the metagame has been once again changed, monks now need to pay more attention and use alot of skill to heal other allies if they choose to, great.

Quote:
Originally Posted by Eviance
My first time since Factions came out that I decided to check out the alliance battles and all I saw was squabbling between a bunch of players claiming to be more l33t than the others and it looked like a pissing contest!
Other poor people were begging to get a group and they were told they weren't good enough cause they weren't rank 6.....
So the community is disasterific? I don't see what this has to do with the topic at hand.

Quote:
Originally Posted by Eviance
It was fun and 90% of the players loved and enjoyed the random slaughter of either side! - But that 10% complained because either they never got monks in their groups (honestly I didn't see much difference between those that did and those that didn't), or they didn't get an MM - or they had too many casters....
Then they should have made team builds with the classes they wanted, I don't see why they're whinging that no-one wants to play a class that they don't want to play. :/

Quote:
Originally Posted by Eviance
Learn to take responsiblity and stop ruining the fun for other people. The sheer amount of posts in here bitching about it should say enough!.
Exactly, stop whinging about the changes to Alliance battles and adapt to them.

Quote:
Originally Posted by Eviance
And tell me what is the point of forming these alliances? Are they ever really going to come into play other than some people being a part of it and others not - is this something for chapter 3? Other than being able to communicate with a guild you are already friendly with they seem about pointless as far as alliance battles go.
When anyone from your alliance spends your faction's faction, it adds to a total, and the alliances with the highest total control cities and stuff, or so I hear.

Quote:
Originally Posted by Eviance
I thought this game was about fun but you and others like you make it about how l33t you are or are not and strip all the fun away.
I play it because I enjoy it, if beating the crap out of everyone else with very good team coordination and devastating skill combinations rising from that is the way I enjoy it, so be it.
I never said you shouldn't play this game the way you want to.

Quote:
Originally Posted by Eviance
I am not a quitter and never have been but I can't enter a battle alone to face the odds and hope to get in - nor can I find a group because I am not a monk or MM.

I do have a guild that I was going in with, but once I saw how stupid the setup was I left the alliance field and like many others will not be going back till it's fixed....
Well okay, well whether or not you want to do battle is nobody's problem but your own, because I'm pretty sure Anet doesn't care.

Quote:
Originally Posted by Eviance
If ya wanna make a thread about how great it is then do so, no one is stopping you - but I bet ya get a lot more laughs than this thread gets.
Oh, so witty. Running out of ideas?
I can post right here, because there's an argument to stifle. If you try to start one, don't then attempt to brush it away.

Quote:
Originally Posted by Eviance
And basically what you all are saying is the same as what you say in HoH when you won't take anyone past a rank 3: You aren't good enough, go back to the random arenas!
...I said this? Quote please.
Because as far as I remember, I clearly said that I enjoy the mass of players, both good and bad, battling it out while I go and capture points behind the front line and assist on various fronts.

Quote:
Originally Posted by Eviance
No one will become skilled without trial and error or without getting the chance to play! Practice makes perfect now stop acting as if you are gods and have never been a newb! We were all newb once, while the hell can't you guys grow up and see that and stop picking on the little guy!
...When did I say people shouldn't get a chance to play? When did I say I am a god? Once again, quote please.

Quote:
Originally Posted by Eviance
I want my guildies no matter how newb to have every chance even if the guild roster is empty due to finals - so yes I will fight against this stupidity that once used to be fun!
Um, okay... So they don't have a chance to do any battle because of these changes? I don't exactly see where Anet wrote "You cannot do battle if you are a newbie!".
They can wait until finals are over, then get a group together, and do battle. I really don't see the problem here.

Last edited by Keilious Ahruhk; May 01, 2006 at 11:02 PM // 23:02..
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Old May 01, 2006, 10:59 PM // 22:59   #124
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/signed
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Old May 01, 2006, 11:08 PM // 23:08   #125
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The sheer amount of posts in here bitching about it should say enough!
It tells us what we already know - there are far too many scrubs playing this game who come to forums and bitch about changes that don't fit their narrowminded view of the game. It happens every time a farming build is nerfed, and it happened tenfold after the AI update (people refer to it as the AoE nerf, even though nothing was done to the AoE skills at all).

If you don't like building a team, play Random Arenas. If you can't even make a 4-player team to play a fun new mode, then I don't know about you. All you need is three other willing people, many of which are already hanging around the outpost saying, "LFG".
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Old May 01, 2006, 11:15 PM // 23:15   #126
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I think i just realized a core issue here. It isn't 12v12 anymore. It's 3 groups of 4 vs. 3 groups of 4. Though numerically, that adds up to 12, it doesn't feel like it. I seriously think that at the minimum, we should be able to talk with all of our allies, not just the 3 in the group, and also, if the groups aren't one big conglamerate, that we should at least have the other 8 in the Allies section.
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Old May 01, 2006, 11:22 PM // 23:22   #127
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Originally Posted by Sientir
I think i just realized a core issue here. It isn't 12v12 anymore. It's 3 groups of 4 vs. 3 groups of 4. Though numerically, that adds up to 12, it doesn't feel like it. I seriously think that at the minimum, we should be able to talk with all of our allies, not just the 3 in the group, and also, if the groups aren't one big conglamerate, that we should at least have the other 8 in the Allies section.
I'm definately with you on that one, throwing random healing spells around every now and then doesn't sound remotely possible now and communicating strategies through local isn't exactly a good idea. :P

Though since alot of people are from American servers on this forum (I think so at least), they haven't exactly experienced exactly how useless the team channel was in the FPE at least.
We had to wait about 15 minutes to get into a battle towards the end of the event (I don't know how it was for you), and when we got in, we'd end up with three italians, two french and a handful of germans. Now call me crazy, but team channel didn't do us any good there, and even the english speaking players don't listen to anyone for the most part.

On the other hand, drawing directions on the minimap seemed to actually have effects.

In the end, we need to have communication in such battles, just in case.
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Old May 02, 2006, 12:59 AM // 00:59   #128
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Originally Posted by Sagius Truthbarron
Actually, I hadn't done Allaince Battle when I last posted. I think its 100 times better now, and there are no leavers. The confusion is now down by 85% aswell.

PLEASE DO NOT GO BACK TO THE OLD WAY!
Actually, there are still leavers. Instead of one or two people leaving now, we get groups of 4 leaving.
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Old May 02, 2006, 01:11 AM // 01:11   #129
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/Signed
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Old May 02, 2006, 01:20 AM // 01:20   #130
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Originally Posted by V-Dragon
Actually, there are still leavers. Instead of one or two people leaving now, we get groups of 4 leaving.
From my experiences during the FPE, one people leaving just started a chain of leavers (most of the time).
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Old May 02, 2006, 01:32 AM // 01:32   #131
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Blah blah blah, mostly all that I saw. The only good idea from this mess of whining is to add an Battle Alliance chat section. Thats about it, the rest is all "omg change it back! I have tunnel vision!"

I swear people have to be morons not to realize that you can still just rush in with an utter random group. If there are this many complainers why don't you all just form your random groups of four and run on into 12v12 and simulate the stupidity and chaos that was there in the FPE.

Either way, I could careless. In FPE a good guild group would wipe the floor with the morons running around like headless chickens, and much the same happens now. The only gripe I have is the communication and party healing issues but oh well.
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Old May 02, 2006, 01:41 AM // 01:41   #132
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Originally Posted by Keilious Ahruhk
From my experiences during the FPE, one people leaving just started a chain of leavers (most of the time).
My experience was opposite during FPE. The most I would see is 3-4 leaver. Unless half the group leaves during the first few minutes, everyone ususally sucks it up and stay to the end to obtain the faction points.

Now I see whole groups of 4 leave during battle. Even my own team decided to leave once, after our monk Err7.
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Old May 02, 2006, 01:43 AM // 01:43   #133
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/signed for sure!!!

I see so many of you whining against us who actually enjoyed the old system, but really, it gave a chance for those interested in PvP that normally play PvE, a good, and most importantly FUN chance at making an impact in pvp.

Yes your guild groups would own the random headless chickens running around, but that was part of what made the old system so great...you had the freedom to do whatever you wanted! Nothing was forced and because of that people immensely enjoyed it.

When not getting frustrated at 10-15 minute waits (silly luxons, start fighting! lol) the time i've spent in the arenas has been dull and completely uninteresting. Four completely seperate groups running around randomly, no effort to communicate because it's nigh imposssible, and ragequitters still exist, really, you just don't see them now like others said, lol.

down by 300 points, i was one of 4 people left at the end of one match. kept trying to flank with the one dude left in my random party, but we were all otherwise gone.

thankfully though the new "if all points capped" timer is a great addition.

mass party spells like aegis and heal party can be limited to something like those closest, or whatever...

Just bring back the old system!!!!!!!!!!!!!!
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Old May 02, 2006, 01:48 AM // 01:48   #134
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The people arguing for the FPE version want fun, the people arguing against take this game damn seriously and want things to be very competitive, just the way GvG and HoH is. People arguing for the way it is now want it to turn into another HA, but dont realize that there are many more people that want it to be a random FUN battle, not a LFG spamming. And pretty soon there will be a point where every group has the same damn builds and itll get where you have to have the same cookie cutter build just to play.
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Old May 02, 2006, 01:54 AM // 01:54   #135
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Originally Posted by derrtyboy69
The people arguing for the FPE version want fun, the people arguing against take this game damn seriously and want things to be very competitive, just the way GvG and HoH is. People arguing for the way it is now want it to turn into another HA, but dont realize that there are many more people that want it to be a random FUN battle, not a LFG spamming. And pretty soon there will be a point where every group has the same damn builds and itll get where you have to have the same cookie cutter build just to play.
F***ING A!

THATS IT! That is EXACTLY IT! ;_;

Dude for the first time today I hear logic from someone and I am honestly crying! THANK YOU! So simple and to the point that somewhere in my long windedness I never managed to get there >_<




Quote:
Originally Posted by Keilious Ahruhk
Um, okay... So they don't have a chance to do any battle because of these changes? I don't exactly see where Anet wrote "You cannot do battle if you are a newbie!".
They can wait until finals are over, then get a group together, and do battle. I really don't see the problem here.


Not if ya gotta flash rank to get a group... Do you fail to read you do you just lack the common capacity for logic?

*sighs* Are you going to take a mesmer into battle with you? Into Alliance battles? What about an assassin?
No I doubt you will and let me guess: this isn't your problem right? It's theirs?

Well you are becoming OUR problem right now, because they are voicing their opinion about problems like you and if the opinions of others doesn't matter to you and the issues at hand are not your issues - then why are you posting?

Is it because you too have something to fear?

I don't want my guildies to have to flash their ranks

And I am sorry but this is where where I lost interest in your post: As for this being a good way for a guild to get their stardom ya goomba that is what GUILD VS GUILD battles are for! DOH! -_-
Also, anyone else notice that guilds do 8v8 in HA.... Isn't that called Hall of Heros... It's pretty empty right now so there is your chance -_-

I have nothing more to say to you... If you can by chance dig somewhere deep down inside and come back with some logic that works, please do so and do so in more intellegent ways then saying: Your problem isn't my problem! (it seems so very middle schoolish and I refuse to bicker with you any further on common logic...

Cause right now I am speaking out for those who are having the problems!





Someone remind me to go through this thread and add people I can't hold a intellegent convo with to my ingame ignore list? (ooh is there an ignore list on this board? ...I hope darwinism comes to save me...)





Quote:
Originally Posted by Theos
Blah blah blah, mostly all that I saw. The only good idea from this mess of whining is to add an Battle Alliance chat section. Thats about it, the rest is all "omg change it back! I have tunnel vision!"

I swear people have to be morons not to realize that you can still just rush in with an utter random group. If there are this many complainers why don't you all just form your random groups of four and run on into 12v12 and simulate the stupidity and chaos that was there in the FPE.

Either way, I could careless. In FPE a good guild group would wipe the floor with the morons running around like headless chickens, and much the same happens now. The only gripe I have is the communication and party healing issues but oh well.


I lead some of those headless chickens to battle and won... It's no different but bonds are made there - with cheering in local chat afterwards that you don't see now...

It's not tunnel vision we just want something FUN... If you want your HoH builds or team builds then take them to HoH or to teams! Where the rest of us FUN people don't go any longer because we aren't allowed to by elitest like yourself.

Last edited by Eviance; May 02, 2006 at 02:58 AM // 02:58..
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Old May 02, 2006, 02:14 AM // 02:14   #136
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I def agree with you guys

/signed
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Old May 02, 2006, 02:21 AM // 02:21   #137
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Quote:
Originally Posted by Loch
It tells us what we already know - there are far too many scrubs playing this game who come to forums and bitch about changes that don't fit their narrowminded view of the game. It happens every time a farming build is nerfed, and it happened tenfold after the AI update (people refer to it as the AoE nerf, even though nothing was done to the AoE skills at all).

If you don't like building a team, play Random Arenas. If you can't even make a 4-player team to play a fun new mode, then I don't know about you. All you need is three other willing people, many of which are already hanging around the outpost saying, "LFG".
*cough* loch you're wrong *cough*
This would be different from the nerfs, which in, most cases i believe in, but that's me, but this is about a whole pvp battle type. But from what im reading here you are a hard core gamer, or at least someone who has no problem plunking down signifacant amounts of time to find groups, also it seems to me that you are one of those who think that casual gamers are all noobs, ect. Well guess what we're not. We, well myself at least, don't like to spend 20 minutes attempting to get into a group, which could break down and be full of quitters or be a victim of quitters in the other teams (which now leave in groups of 4). Also when you are getting a random group together people are less likely to join since now you have control over the group they will want a monk and the monk will be picky over what type of the builds he joins. Also people are less likely to stand around now since it is boring as heck since Anet killed the FUN in Alliance battles. My thoughts only. Also believe in team chat, squad chat, and ALLIES health bars being visible, and if Anet fears unbalanced combat not being affected by heal party, ect.
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Old May 02, 2006, 02:34 AM // 02:34   #138
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Old May 02, 2006, 02:35 AM // 02:35   #139
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The people arguing for the FPE version want fun, the people arguing against take this game damn seriously and want things to be very competitive, just the way GvG and HoH is
Sooooo true derrtyboy!

I brought this issue up with my guild, and sure enough, the same split holds true...

members of the ladder squad vehemently posted against my thoughts saying that this was a serious matter of utmost importance and needs to be regulated all for the sake of winning, while other pve members and casual gamers responded that they wanted the fun of the FPE version back again.

Competitive hardcore PvP'ers already control PvP (except randoms, and the now deserted competitive pvp missions).

Let the casual and PvE'ers that truly found the old system have their fun again!!!

This will not hurt all you "uber-hardcore l33t guildie groups" instead, think how much you'll benefit? You get to roll through the masses, help your team, and the masses (i'll be one of them, w00t!) will get to have their random chaos, and soon enough we'll learn the benefit of working as a team (as was shown many times for me at least during the preview) and we'll LEARN!!

Alliance battles could've formed a nice middleground to let the casual into the realm of pvp, instead it's going down the hardcore route, which is already sastisfied enough....

so go ahead, continue to split the community more when Anet has said repeatedly that they want both sides to merge! Alliance battles could've been the place!! Bring back the old system!
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Old May 02, 2006, 02:40 AM // 02:40   #140
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Well said Kieren! and A User Name *giggles* nice name ^_^
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